
Red Countess
Spiritus Draconis
0
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Posted - 2011.10.28 15:53:00 -
[1] - Quote
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!CCP READ THIS:)!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
A:Reworking of Faction Complex Beacons:
-Small plexes can now accept not only t1 frigs and destroyers but t2 as well, it makes little sense that faction frigs can enter one but t2 cant, simple change for more fun all around similar to the way sisi frig beacon rules were changed. -Capping plex gives gives fixed ammount of Loyalty Points based on size of it. LP's are spread between all the players that capture it. -Rework of agro mechanics of plex rats, so that capping large plex isnt as simple as having one speedy frig kiteing while other player caps the plex. That way both smaller and larger ships will be useful for there own size of plex and players would actually need to engage rats in order to get plex.
Reason for change: this gives incentive for players to actually bother with plex capping and system flopping, reward for whole day of plexing still wont be anywhere near what player can gain from doing missions but at least there is push to pvp all over low sec and not just in few active systems. Numbers are optional and can be tweaked but still there should be some kind of reward for it. Example player can gain 1 billion isk from full day of farming FW missions or 15-20k LP's from doing the same with plex pvp.
B: Systems Owned and Player Rank
-Possible rework of militia ranks so that they are gained through pvp rather then pve, that way focus is pushed towards pvp and militia is more aligned with its true purpose rather then it being ISK farming ground for non pvp players. -Number of systems gives monthly reward of LP's based on ones militia rank. The more systems that faction owns and higher the rank of character the better the reward. Since there are around 100 systems (101 is it?) that can be split between 2 faction this could be done in such a way that every system owned above 50 gives +x amount of LP after each month spent in militia. Reward wouldn't be to great but it would push players to pvp, grind that max rank and fight for each system since on end of the day that is free LP's. -Rats on gates belong to militia that owns the system, small change that adds a bit realism to the game.
Reason for change: This pushes players more towards engaging in militia type pvp rather then random lets blow what ever comes our way (pirating) type of play that is predominant now and contradictory to original idea of faction warfare . With actual reason to bother flopping the system players now gain palpable rewards, but due to new militia ranking based on pvp one wont gain it just by passively putting "noob" character into militia but one will have to actually participate if one is to gain his monthly "salary".
C: Killing Opposing Militia Ships and Reward
-This now gives a better LP reward, I know that this mechanic is in some form in the game but if I go with my frigate and manage to get 5 solo kills that shouldn't give me pathetic 10 LP's or what ever it is, obviously there was effort in that which is harder to pull off then killing NPC rats in mission so some kind of palpable reward should be in place. Again nothing like missions but still few hundred for such achievement wouldn't hurt. -This LP gain works on similar system as points on http://eve.battleclinic.com/killboard/. Meaning that ship size of both partys is taken into consideration as well as number of targets on the kill, obviously blobbing and solo pvp are not same thing. NPC damage on kill shouldn't count as extra ship. |